Lots of great points here about different aspects of these modules. Sorry I’ve been pretty much absent from the forum for months. One thing I wanted to share that I think is awesome, is the new Structure firmware update includes multiple assignable internal/virtual LFOs. So… previously I would pair Structure with a quad-LFO module in a small case… but I recently split them up because I longer need those external LFOs to accomplish the modulation/animation I want. Granted, the immediate adjustability of a dedicated LFO module is still preferable, but I’ve enjoyed freeing up my LFOs for other uses.
They continue to have excellent updates for Structure. This last one that added all the internal LFOs really helps get patches moving and morphing without any additional modules.
I like to play with a lot of 240p video sources, like game systems. Structure handles those like a champion, where they can be sent into LZX land and play nicely. I tried sending some into TBC2, and it didn’t handle them well, so for me Structure will stay indispensable.
It’s at least that. Right now there’s a fixed memory size per modular part of the app, so each input stream has an equal amount of memory. What I’m getting at is that I can make this more flexible later on. For example, decreasing the max delay of one channel could increase the max delay of the other.