Hi, I am trying to recreate this patch with only Vidiot and Arch.
To do this I plug Vidiot’s horizontal and vertical triangle oscillators into inputs A and B of Arch. Then, I take the XOR output of Arch and plug it into Vidiot’s luma in.
When I view the Video channel, I see no patterns but just an even plane as output.
I don’t really understand why this doesn’t work because it seems like I am combining horizontal and vertical oscillators in exactly the same way as is done in the example video.
You may want to try patching to the Brightness input of the luma processor instead of its input as a closer approximation to the patch in the video using the Visual Cortex as output.
The minijack input for the luma processor does something different I don’t fully understand, I’m not able to get it to work the same as using a camera input. There is something there using the 1V input but it’s very faint, I have to dial in a very unstable key to check out the shape (which is different from what I get using the camera input).
Thanks, patching to the brightness input of the luma output works.
I also notice that when viewing the sine output from the luma section on the colorizer luma output, the resolution seems to be a lot lower than viewing the sine output from the colorizer section (I see vertical stripes/jagged edges and not a nice smooth ramp)
I tried it again but instead of setting the luma processor to video and viewing the luma out on the colorizer, I just set the colorizer to video. That works better.