Looks like the original poster got suspended for bad behavior … I’m skeptical. She sold me a Topogram, so she can’t be all bad. 
I’m a video and 3D graphic artist. Got my start in video synthesis in 1987 at the School of the Art Institute of Chicago. I was one of the few students interested in the Sandin Image Processor. At that time, video synthesis and feedback were already considered passe by the art world. So basically I got all of the toys to myself. They had TWO complete IP systems, originally in two different studios. The larger of the two studios also had a Fairlight CVI, several ZGRASS systems, and eventually a color Macintosh II.
On the basis of my elective “thesis” video piece, realized using the IP and CVI, I was accepted to California Institute of the Arts. There, I immediately found that I was one of the most technically-minded students in the School of Film/Video. I actually wanted to understand the medium in which I was working, which was highly unusual. Most students didn’t care or were intimidated by the technical side of things. But I thought their avoidance was akin to a painter not knowing how to mix or layer paint. And it turned out to be a fair analogy, because I found that the students in the School of Art did not learn how to paint. It was all about learning the hermetic insider language of post-structuralist theory, and ingratiating oneself to the existing social order of curators, critics, and collectors.
While at CalArts, I pursued parallel interests in “videographics” and 3D animation. The Videographics Lab was built around the Hearne / Electronics Associates Berkeley Videolab II, and it also featured a Fairlight CVI. My professor, Michael Scroggins, modified an Optical Electronics Incorporated scan processor to accept control voltages, effectively making it a Rutt-Etra. I spent many long hours in that lab. But I knew that after graduation I would lose access to these specialized devices. The future was in 3D graphics, and as a young cyberpunk, I thought it was going to liberate the imaginations of millions.
So I spent my third year of a three-year graduate program learning the 3D stuff. It was laughably primitive compared to today. Everything was orders of magnitude slower and more expensive. My graduate thesis incorporated both videographics and 3D animation.
After graduation, I worked in video production for a few years. After hours I occasionally played around with realtime digital video effects and switcher feedback. Eventually the studio got a four-channel Scitex / Abekas DVEous. That thing was incredible, with a price tag to match: at least $200,000.
In 1998 I did an artist residency at the Experimental Television Center in upstate New York. That was the precursor to today’s Signal Culture. I only had a week there, and barely learned how to work the systems designed and built by Dave Jones.
All through the 2000’s and 2010’s my career focus was on teaching 3D graphics, primarily 3ds Max and Maya. I continued to complete the occasional 3D experimental animation short.
With the advent of LZX and the incredible dedication of Lars & Co., video synthesis is now a viable art form for mere mortals who aren’t students or teachers at expensive art schools. But I’ve always been allergic to scan lines. I get it, many people love the retro look. It’s just not my thing. Only with the announcement of TBC2 and Chromagnon support for HD timings did I return to the video synthesis medium.