Hi I am hoping to get some ideas on how to duplicate a shape generated with LZX gear including the Cyclops module. I would like to create a shape such as a circle with some visual modulation, then create a duplicate of it that can be seen next to it for instance. Even better would be having more than one duplicate.
I would like to find some software solution but I am open to any ideas, thanks!!
So to draw two circles…
You’re still going to be drawing one circle.
But you’re going to draw every other other circle at different X offsets, so that it appears there are two.
Find a way to to get a divided frequency of the original Sin/Cos source (the circle plotter.) If that same VCO has a square wave out or even better a DIV2 out, grab that. Otherwise use some kind of clock divider to get DIV2 from the oscillator’s square wave output.
Then add/mix that square wave to your output signal’s X vector using a mixer of some kind.
EDIT: This is presuming you’re talking about vector synthesis with the Cyclops module and a quadrature oscillator source of some kind. If we’re talking about video synthesis with output to a video encoder, the answer is a bit different.
After reading your response I am thinking simply automating the X offset in a fast fashion will allow me to repeat shapes next to each other quite quickly and this should allow for what I am intending. Thanks a lot for your answer!
I like to use a sequencer, clocked by the “plotter” to position the copies where I want. The length of the sequence determines the number of copies. Also, blanking (red shapes) can be achieved with a square wave, with less than 100% pulse width, modulating the intensity. Otherwise you get connecting lines between the shapes (green shapes).
Oh my god VCV rack has video modules
I was hoping this would be the case one day, thanks for the reply.
Not yet actually. There are a few different scopes, and a milkdrop vis module. We (trowaSoft) have a suite of ISF based video synthesis modules coming soon. This is our 3 layer oscilloscope with line + fill color & alpha, and blend modes per layer. It’s in our plugin pack (scope, oscillator, sequencers, OSC in/out) on the VCV library. Check it out if you like, it’s free. VCV Library - trowaSoft
Ouh!
That’s amazing!!
If you need any help or testing with the shader side of things, let me know.
Man that would be fun to have something like a VCV equivalent of the 1v world. Lumen is fun but doesn’t fully do it for me.
Thanks! I’ll keep that in mind. I was thinking this would be the first place to ask for feedback. A new topic in the software category, when we have something presentable to share, would be the way to go?
ISF seems cool!! It’s kind of like VST but for shaders, right?
Kinda. ISF just adds a user interface layer to GLSL shaders in the form of a json blob at the top of the file. Can be floats, vectors, audio streams (as rows of pixels), video textures, etc… There is a large library and live code editor at editor.isf.video