LZX 3rd Generation: 2020 and beyond

Do you know if Fortress will support HD sync

That’s a good question. It needs to be tested. I believe we used the LMH1980 (HD/SD) sync separator (good). I was going to say “we may need to add some new PLL divisor ratios to the pixel clock”, but I realized that all the timing is being generated directly off the sync separator resetting the internal oscillators. My expectation is that it will throw some expected ranges a little bit off, but will otherwise work OK. We need to start a “new sync modes compatibility status” thread I think?

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For whatever non-standard wonkiness was present in my experiments with Brian McKenna’s VS010 HD sync generator, I was able to get Fortress to sync to 1080p60 with a H/V → CSync circuit. The H sync oscillator did bend a little bit at the tops and bottoms of the frame but I suspect that was something else in the breadboard mess I had rigged up for it. It was stable, in any case.

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For whatever non-standard wonkiness was present in my experiments with Brian McKenna’s VS010 HD sync generator, I was able to get Fortress to sync to 1080p60 with a H/V → CSync circuit. The H sync oscillator did bend a little bit at the tops and bottoms of the frame but I suspect that was something else in the breadboard mess I had rigged up for it. It was stable, in any case.

That sounds very promising!

With regards to the naming of the new modules…
Is it only me that reads FKG as something very different and very rude? :laughing:

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No @Marizu - we all spotted it but were either too polite to mention it, or thought it would be funny… plug it into the FKG module!

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fkg it
we’ll do it live

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WTFKG are y’all talking about

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Unknown-1

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Any updates on another run on Cadets 5 - 8? :slight_smile:

Oh and Castles too?!

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The Cadet series will not be restocked. At some point a refreshed Cadet series will be announced.
The Castle series is currently in stock.

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sounds like a plan , hey what about Castle ADC , Castle D Flip FLops , and other castles , are these likely to work in HD format cheers :slight_smile: :grin:

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Yesterday Lars posted some really nice images of photos (from TBC2) being processed by the DSG3 & ESG3 :grinning:

https://m.facebook.com/creatorlars/posts/pcb.1999054430265867/

There’s a second post on there with less photos.

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Thanks for reposting that! I have been thinking of starting some “image gallery” posts here, specific to combinations of specific modules, trying to demonstrate visually the range of potential output. Do you think that’s useful?

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ffmpeg is once again the answer
way to be @7pip

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Thanks for posting the images @7pip :metal:t3:
Posting a link is one thing (&arguably bad as it directs a person away from here) but what you’ve done is absolutely next level.
For anyone wondering how it’s done quickly rather than downloading every image as I would have, here’s a link to a new post by 7pip detailing the FFMPEG code.
I assume it’s Linux only because of a Terminal for inputting command lines & such, hopefully I’m very wrong.

https://community.lzxindustries.net/t/creating-contact-sheets-with-video-frames-from-ffmpeg/3655

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I am so happy to see the Gen3 modules coming together! Cannot wait to ART-3 - a question: @creatorlars mentioned that the Shape Generator can “follow” nicely an input image file - I was wondering if the ART-3 could do “the same”.

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Hi! They are not exactly the same in that regard – let me know if this is a good explanation.

– ART3 you can think of as a spatial function. It’s purpose is to define a space (using its own internal ramp generators) or modify a space (using external ramp/shape/whatever shources.) So it’s more like the view or camera perspective itself.
– DSG3 you can think of as a texture function. It’s purpose is to create a pattern or shape or some kind of object inside of a space. It can generate that pattern inside of its own local coordinates (internal ramp generators) or it can do so inside the space of external coordinates – perhaps from an ART3.

So to put it more simply, ART3 is the camera viewing the object, and DSG3 is the object being viewed by the camera. In a basic patch, ART3’s outputs go to DSG3’s inputs.

And to imply more complex relationships – you can break these rules or chain things endlessly, since in either case, the IO is an analog voltage between 0V and 1V.

For example: Want to create a “space” inside of a broken mirror ? And then print a pattern inside that mirror’s fragmented shards? Then patch DSG3 as the “space” and use ART3 to change the reflection angle instead of using them the other way around.

Or, want two camera guys sitting on a car in motion? ART3 #1 is the car (ie “global coordinates”), it’s output is patched into ART3 #2 and ART3 #3 (which represent the camera views of the objects in motion with the car, which are relative to the position of the car itself.)

So when the car moves, the camera guys move with it. But the camera guys can move independently from each other.

So, would ART3 create the same kind of colorizer looks as DSG3 does? Not really. It’s all the shape modifiers in DSG3 that make that multi-band texture wrapped look (the wavefolders and log/expo amplifiers.)

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Thanks @creatorlars , this was a good explanation! I have never got to use a Shapechanger, but I do have Cadet IV Ramps, Arch & Staircase which covers some of the DSG3 functionality, plus a circle and rectangular set of analog wipes from my video mixer, which I mainly intend to transform with this module. I was just curious what kind of effects would ART3 produce if I plugged a camera signal (or image) - I remember the Shapechanger video of @Johnnywoods which only produced some textures once it was input (or modulated?) by a camera image.
I guess it will also be greatly interesting to transform these shapes and modulate Topogram with them as well!
Thanks again for the hard work & input!

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Love the new 3 Patches video! As always, it gave me a lot of ideas for my own patching even though I don’t have most of the modules featured.

It occurred to me while watching this the SMX3 covers a lot (or all?) of the functions that Passage used to. Is this correct, or are there things Passage does that this doesn’t? And is this the nearest thing to Passage planned for gen3? (I slept on getting a Passage but it seems pretty invaluable so I’m trying to figure out what I should get in its place.)

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