Modules: COR, PAS, PRx2
Prismatic Ray #1 I/O:
- Freq VC in from Passage 1 Out
- Sine out to COR Ch.A Red input
- Exponential out to COR Ch.A Green input
- Anti-sine out to COR Ch.A Blue input
- Pulse out to PR#2 Multiply VC in
- Parabolic out to PR#2 Pedestal VC input
Prismatic Ray #2 I/O:
- Sine out to PAS 1 In + COR H+V Ramp out to PAS 1 Thru (Post mode) --> PAS 1 out to PR#1 Freq VC in (AC mode)
- H-V out to COR Colorize VC in
My favorite part of this patch was the “intestine” sort of looking, rounded wiggling blob (beginning of patch and around 0:37sec). To produce that, you need Cortex ramps on XY Mirror & Exponential, and Passage 1 In and Bias knobs should favor the Thru Ramp input. PR#1 coarse Frequency was set to 3 o’clock position in Range 4. Use the PAS Bias1 knob to control Freq. modulation of PR#1.
Minimizing PR#1 Pedestal and Pedestal VC value helps to make the fine anti-sine highlight up the center of the shape, as well as the transparent outer-envelope. Minimize gain on both PRs for more gradient effects, and keep Multiply high for visibility.
Use PR#2 Frequency to control the vertical scrolling & warping effect.
Breaking down the patch, the Frequency modulated anti-sine wave was the largest component of the final structure. The most organic and non-linear modulation was produced by the Ramp in Passage Thru1. The Sine wave in Passage In1 added unique animation, but had little to do with the modification of the shape changing information in the frequency modulation signal.