Patch of the Day #POTD 2019
Two Prismatic Rays, one as a generator, one as a modulator. Mixed and modified in Passage, Bridge, and Arch, with Pendulum and a Ramp from VisCortex. Output through VisCortex.
Generator:
Prismatic Ray#1 inputs:
- Pedestal VC from Bridge Mult @ /5, from Sine Out from HorzRange PrisRay#2
- Freq VC from Pendulum LFO#2
- Multiply VC from HorzRange PrisRay#2 Tri Out
Prismatic Ray#1, output chains:
Sine and Anti-Sine mixed in Passage Row 1
- Output to Bridge Mult
- Mult#1 to Bridge Fader A
- Mult#2 Mirrored via Arch Rectifier then into Bridge Fader B
- Fader VC from Pendulum LFO#1 out
- Fader out to VisCortex Colorize Input
Parabola Out and Exponential Out mixed in Passage Row #2
- Output to Arch Gamma Input
- Log out to Bridge Mixer Add#1
- Square out to Mixer Subtract
- Mixer Output to VC Channel B Red Input
Triangle out to Arch Logic Input A
- VisCortex H+V Ramps to Input B
- Absolute Out to VC Channel A Red Input
- Arch Logic Intersection out to VisCortex composite VC input
Two Prismatic rays, one as a generator, one as a modulator. Mixed and modified in Passage, Bridge, and Arch, along with Pendulum and Ramps from Cortex. Output through Cortex to BM Intensity Shuttle.
Generators:
Prismatic Ray#1 inputs:
- Pedestal VC from Bridge Mult from H-V Ramp from Cortex
- Multiply VC from Triangle Out from PrisRay#2 in HorizontalRange
Prismatic Ray#1 outputs:
- Sine to Cortex composite VC input
- Anti-Sine to Cortex Colorize input
Pendulum outputs:
- LFO 2 out to Cortex Channel A
Cortex Outputs:
- H+V Ramp to Arch Rectifier, Mirror Out to Passage Row1
- V Ramp to Passage Row1
- Output to Passage Row2, combined with Bridge Mult from Cortex H-V Ramp, Passage Row2 output to Cortex Channel B Red input
Modifiers:
Prismatic Ray#2 inputs:
- Frequency VC from Mult from H-V Ramp from Cortex
New patch annotation for today, using module Reference Card values for Inputs and Outputs, where available. Format is as follows:
a# =
- (Module Abbreviation)(I/O)
a#,#b =
- (Module A)(I/O ModA connected to I/O ModB)(Module B)
a#,#b;#,#b;#,#c =
- (A)(I/O A1 --> I/O B1)(B) and
- (A)(I/O A2 --> I/O B2)(B) and
- (A)(I/O A3 --> I/O C1)
(C)
In this way we can list off all the connections, device by device, in a way that both humans and machines could read. The previous method I’ve been using is more immediately functional and efficient, but I think this “encoded” format will help provide the fine and long lasting detail that will give us the ability to save, share, and proliferate truly unique and wonderful patches. It would be at its highest function via a graphic interface for input and output, which is not yet built. Also need a mechanic to avoid redundancy, but one step at a time.
Modules used:
- BR (Bridge), CX (Visual Cortex), PAS (Passage), PRx2(PRa,PRb; Prismatic Ray)
Connections:
- BR1,18PAS;4,20PRa;6,48CX;9,44CX;13,PRb;15,24CX;20,36CX
- PAS10,21CX;11,22PRa;12,14PAS;13,23CX;15,16PAS;17,26PRa;18,1BR
- PRa20,4BR;22,11PAS;23,37CX;25,38CX;26,17PAS
- PRb24,13BR
- CX21,10PAS;22,32CX;23,13PAS;24,15BR;32,22CX;36,20BR;37,23PRa;38,25BR;44,9BR;48,6BR
Some of the modules haven’t had their numbering systems & abbreviations released yet, so I just tried to follow the pattern for Visual Cortex and Passage
Generators:
Prismatic Ray#1 outputs:
- Sine out to Cortex ChB Red Input
More complex Signal Chain:
- (H+V Ramp to Passage Row 1, Input 1)+(PrisRay#2 Tri Out PAS-row1-input2)= Passage Row 1 output to (Passage Row 2 Input 1)+(PAS-row2-Input2 from Mirror Output from Arch Rectifier, from Cortex H-V Ramp)= Passage Row 2 output to Arch Gamma, Log and Square out to Bridge Mixer (Log minus Gamma), Mixer output to Bridge Mult, Mult out to Arch Logic, Intersection (meant to use Abs, which looked better in the end) out to Bridge Fader A input, Cortex H Ramp to Fader B input, Fader VC from PEN LFO2, Fader Output to Bridge Mult, Mult#1 out to PrisRay#1 Multiply VC in, Mult#2 out to Cortex ChA Red Input
- PEN LFO1 to Cortex Colorize input
Modules: PR, BR, ARC, PEN, MI, COR
Generators:
Cortex Ramp outputs:
- H+V to PEN A->D input, PEN D output to Bridge Mult, (Mult#1 to MI Ch.A Red In, Mult#2 to PR Multiply VC in, Mult#3 to Arch Rectifier, Mirror Out COR Key In)
- H-V to PEN C->B input, PEN C output to Bridge Mult, (Mult#1 to COR Ch.B Blue In, Mult#2 to PR Pedestal VC in, Mult#3 to MI BG in)
- H to COR Ch.B Red In
- V to COR Ch.B Green In
Prismatic Ray outputs:
- Sine out to MI Ch.B Red In
Mixers:
Marble Index outputs:
- RGB out to respective RGB in on COR Ch.A
It’sa me, Dr. Mario!
Modules: PRx2, BRx2, PAS, ARC, PEN, MI, COR
Generators:
Cortex Ramp outputs:
- H+V to BR#1 Mixer Add in, Mixer Subtract from PR#1 Anti-sine, Mixer Add/Negative in from COR H-V, Mixer out to COR Key in
- H out to PEN A in, V out to PEN B in, PEN C out to PAS In#1, PEN D out to PAS Thru#1, PAS Row#1 out to MI BG Red in
Prismatic Ray#1 outputs:
- Sine out to MI Ch.A Red in
- Parabola out to BR#2 Mixer Add/Negative in, Mixer out to COR Ch.B Red in
- Exponential out to Arch Logic In/Negative, ABS out to COR Ch.B Blue in
- Anti-sine out to BR#1 Mixer Subtract in (see first Cortex Output chain above).
- Square out to BR#1 Fader A in, PR#2 Square out to BR#1 Fader B in, COR Dither out to Fader VC in, Fader out MI Ch.B red in
Remaining outputs:
- PR#2 Triangle out to PR#1 Multiply VC in
- PEN LFO2 out to PR#1 Pedestal VC in
- MI RGB out to COR Ch.A respective inputs
Modules: PRx2, BR, ARC, MI, COR
Cortex outputs:
- H+V out to BR Mixer Add in, Mixer Subtract in from COR Dither out, Mixer Add/Negative in from Analog4 main output, Mixer out to ARC Logic in#2
- H-V out to ARC Logic In#1, MAX out to PR#1 Pedestal VC, (ABS out to ARC Rectifier in, Mirror Out to MI Ch.A Blue in), INT out to MI Ch.B Red in, CLIP out to MI BG Green in
- V out to MI BG Blue in
Prismatic Ray #1 outputs:
- Exponential out to MI BG Red in
- Anti-sine out to MI Ch.A Red in
Prismatic Ray #2 outputs:
- Sine out to MI Ch.A Green in
- Triangle out to PR#1 Multiply VC in
The Water Wheel
Modules: COR, MI, PRx2, PAS, BR, ARC, PEN, BSO Triple LFO
Cortex Ramp outputs:
(No Mirror, Logarithmic Contour; Ch.A Mix on)
- H+V out to PR#2 sync in (Gate)
- H out to BR Mixer Add/Negative in (Neg. on), Mixer out to PAS Thru 1 input
- V out to ARC Logic In A (Neg. off), ARC Logic In B from Triple LFO1 out (High), Logic ABS out to PAS In #1, PAS Out #1 to ARC Gamma In, LOG out to MI Ch.B Blue in
Prismatic Ray #1 outputs:
- Parabola out to MI Ch.A Red in
Prismatic Ray #2 outputs:
- Triangle out to PR#1 sync in, Anti-sine out to PR#1 Pedestal VC in
Pendulum output:
- LFO2 out to PR#2 Freq VC in
Marble Index outputs:
(Opacity knobs at maximum, Ch.B mode = Multiply, Mix= Ch.A + Out)
- RGB out to respective COR Ch.A RGB in
Use PAS Row 1 In/Bias knobs & LFO speed to control the water’s characteristics.
Use PR#2 Freq VC level control to set the range of motion in the water wheel, as induced by PEN LFO2. Use that LFO’s speed to set the rate of turning.
Disco Grid
Modules: COR, MI, PRx2, BR, ARC, PEN, BSO Triple LFO
Prismatic Ray #1 outputs:
(Range 4, 4Q)
- Sine out to BR Mult, Mult#1 to MI Ch.A Blue in, Mult#2 to Arch Logic Input A, PR#2 Sine out to ARC Logic Input B, ABS out to MI Ch.B input
Prismatic Ray#2 outputs:
(Range 3, 2Q)
- Exponential to PR#1 Pedestal VC in
Cortex ramp outputs:
- H-V out to ARC Gamma in, Log out to ARC Rectifier in, Mirror out to MI BG Red in
Others:
- PEN LFO2 out to PR#1 Multiply VC
- Triple LFO2 (Hi) out to MI BG Blue in
Modules: COR, PAS, PRx2
Prismatic Ray #1 I/O:
- Freq VC in from Passage 1 Out
- Sine out to COR Ch.A Red input
- Exponential out to COR Ch.A Green input
- Anti-sine out to COR Ch.A Blue input
- Pulse out to PR#2 Multiply VC in
- Parabolic out to PR#2 Pedestal VC input
Prismatic Ray #2 I/O:
- Sine out to PAS 1 In + COR H+V Ramp out to PAS 1 Thru (Post mode) --> PAS 1 out to PR#1 Freq VC in (AC mode)
Cortex I/O:
- H-V out to COR Colorize VC in
My favorite part of this patch was the “intestine” sort of looking, rounded wiggling blob (beginning of patch and around 0:37sec). To produce that, you need Cortex ramps on XY Mirror & Exponential, and Passage 1 In and Bias knobs should favor the Thru Ramp input. PR#1 coarse Frequency was set to 3 o’clock position in Range 4. Use the PAS Bias1 knob to control Freq. modulation of PR#1.
Minimizing PR#1 Pedestal and Pedestal VC value helps to make the fine anti-sine highlight up the center of the shape, as well as the transparent outer-envelope. Minimize gain on both PRs for more gradient effects, and keep Multiply high for visibility.
Use PR#2 Frequency to control the vertical scrolling & warping effect.
Breaking down the patch, the Frequency modulated anti-sine wave was the largest component of the final structure. The most organic and non-linear modulation was produced by the Ramp in Passage Thru1. The Sine wave in Passage In1 added unique animation, but had little to do with the modification of the shape changing information in the frequency modulation signal.
Modules: COR, PAS, BR, PRx2
Prismatic Ray #1 I/O:
(Range 4, 4Q Mult)
- Frequency VC in from BR Mixer out
- Pulse wave out to COR Ch.B Red in
- Sine wave out to PAS In1, Anti-sine wave out to PAS Thru1, PAS Out1 to PAS In3
- Parabolic wave out to PAS In2, Exponential wave out to PAS Thru2, PAS Out2 to PAS Thru3; PAS Out3 to COR Ch.A Red input
Prismatic Ray#2 I/O:
(Range 3, 4Q Mult)
- Sine wave out to BR Mixer Add input
- Triangle wave out to COR Colorizer VC in
Cortex I/O:
(Spectrum, Ch.A Mix on, Multiply composite mode)
- H+V ramp out to COR Composite VC in
- H ramp out to BR Mixer Subtract in
- H-V ramp out to BR Mixer Add/Negative (Neg. off)
Patch of the Day
Now with AUDIO!
Don’t just take it from us, future listeners agree!:
“Very poignant and provoking audio visual combinations” -Thinking emoji
“Just how I like it, if you know what I mean…” - Wink emoji